Antarjami: Exploring psychometric evaluation through a computer-based game

July 16, 2020 Β· Declared Dead Β· πŸ› Annual Meeting of the Cognitive Science Society

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Authors Anirban Lahiri, Utanko Mitra, Sunreeta Sen, Mrinal Chakraborty, Max Kleiman-Weiner, Rajlakshmi Guha, Pabitra Mitra, Anupam Basu, Partha Pratim Chakraborty arXiv ID 2007.10089 Category cs.HC: Human-Computer Interaction Citations 2 Venue Annual Meeting of the Cognitive Science Society Last Checked 4 months ago
Abstract
A number of questionnaire based psychometric testing frameworks are globally for example OCEAN (Five factor) indicator, MBTI (Myers Brigg Type Indicator) etc. However, questionnaire based psychometric tests have some known shortcomings. This work explores whether these shortcomings can be mitigated through computer-based gaming platforms for evaluating psychometric parameters. A computer based psychometric game framework called Antarjami has been developed for evaluating OCEAN (Five factor) indicators. It investigates the feasibility of extracting psychometric parameters through computer-based games, utilizing underlying improvements in the area of modern artificial intelligence. The candidates for the test are subjected to a number scenarios as part of the computer based game and their reactions/responses are used to evaluate their psychometric parameters. As part of the study, the parameters obtained from the game were compared with those evaluated using paper based tests and scores given by a panel of psychologists. The achieved results were very promising.
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