Combining Deep Reinforcement Learning and Search for Imperfect-Information Games

July 27, 2020 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Noam Brown, Anton Bakhtin, Adam Lerer, Qucheng Gong arXiv ID 2007.13544 Category cs.GT: Game Theory Cross-listed cs.AI, cs.LG Citations 162 Venue Neural Information Processing Systems Last Checked 2 months ago
Abstract
The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.
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