Rectangle Tiling Binary Arrays
July 28, 2020 Β· Declared Dead Β· π International Workshop and International Workshop on Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
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Authors
Pratik Ghosal, Syed Mohammad Meesum, Katarzyna Paluch
arXiv ID
2007.14142
Category
cs.CG: Computational Geometry
Cross-listed
cs.DS
Citations
1
Venue
International Workshop and International Workshop on Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques
Last Checked
3 months ago
Abstract
The problem of rectangle tiling binary arrays is defined as follows. Given an $n \times n$ array $A$ of zeros and ones and a natural number $p$, our task is to partition $A$ into at most $p$ rectangular tiles, so that the maximal weight of a tile is minimized. A tile is any rectangular subarray of $A$. The weight of a tile is the sum of elements that fall within it. We present a linear $(O(n^2))$ time $(\frac{3}{2}+\frac{p^2}{w(A)})$-approximation algorithm (where $\frac{p^2}{w(A)} < \frac{1}{2}$) for this problem, where $w(A)$ denotes the weight of the whole array $A$. This improves on the previously known approximation with the ratio $2$. The result is best possible in the following sense. The algorithm employs the lower bound of $L=\lceil \frac{w(A)}{p} \rceil$, which is the only known and used bound on the optimum in all algorithms for rectangle tiling. We prove that a better approximation factor for the binary \RTILE cannot be achieved using $L$, because there exist arrays, whose every partition contains a tile with weight at least $(\frac{3}{2}+\frac{p^2}{w(A)})L$. We also consider the dual problem of rectangle tiling for binary arrays, where we are given an upper bound on the weight of the tiles, and we have to cover the array $A$ with the minimum number of non-overlapping tiles. Both problems have natural extensions to $d$-dimensional versions, for which we provide analogous results.
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