Equilibria for Games with Combined Qualitative and Quantitative Objectives

August 13, 2020 ยท The Ethereal ยท ๐Ÿ› Acta Informatica

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Authors Julian Gutierrez, Aniello Murano, Giuseppe Perelli, Sasha Rubin, Thomas Steeples, Michael Wooldridge arXiv ID 2008.05643 Category cs.LO: Logic in CS Cross-listed cs.AI, cs.GT, cs.MA Citations 16 Venue Acta Informatica Last Checked 2 months ago
Abstract
The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act independently and strategically in pursuit of personal preferences. In this article, we study these games in the context of finite-memory strategies, and we assume players' preferences are defined by a qualitative and a quantitative objective, which are related by a lexicographic order: a player first prefers to satisfy its qualitative objective (given as a formula of Linear Temporal Logic) and then prefers to minimise costs (given by a mean-payoff function). Our main result is that deciding the existence of a strict epsilon Nash equilibrium in such games is 2ExpTime-complete (and hence decidable), even if players' deviations are implemented as infinite-memory strategies.
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