๐ฎ
๐ฎ
The Ethereal
Multi-Player Games with LDL Goals over Finite Traces
August 13, 2020 ยท The Ethereal ยท ๐ Information and Computation
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Julian Gutierrez, Giuseppe Perelli, Michael Wooldridge
arXiv ID
2008.05647
Category
cs.LO: Logic in CS
Cross-listed
cs.AI,
cs.GT,
cs.MA
Citations
4
Venue
Information and Computation
Last Checked
5 months ago
Abstract
Linear Dynamic Logic on finite traces LDLf is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems. In this paper, we investigate techniques for both the characterisation and verification of equilibria in multi-player games with goals/objectives expressed using logics based on LDLf. This study builds upon a generalisation of Boolean games, a logic-based game model of multi-agent systems where players have goals succinctly represented in a logical way. Because LDLf goals are considered, in the settings we study -- Reactive Modules games and iterated Boolean games with goals over finite traces -- players' goals can be defined to be regular properties while achieved in a finite, but arbitrarily large, trace. In particular, using alternating automata, the paper investigates automata-theoretic approaches to the characterisation and verification of (pure strategy Nash) equilibria, shows that the set of Nash equilibria in multi-player games with LDLf objectives is regular, and provides complexity results for the associated automata constructions.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Logic in CS
๐ฎ
๐ฎ
The Ethereal
Safe Reinforcement Learning via Shielding
๐ฎ
๐ฎ
The Ethereal
Formal Verification of Piece-Wise Linear Feed-Forward Neural Networks
๐ฎ
๐ฎ
The Ethereal
Heterogeneous substitution systems revisited
๐ฎ
๐ฎ
The Ethereal
Omega-Regular Objectives in Model-Free Reinforcement Learning
๐ฎ
๐ฎ
The Ethereal