An Object-Oriented Framework for Designing Reusable and Maintainable DEVS Models using Design Patterns
August 14, 2020 Β· Declared Dead Β· π arXiv.org
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Authors
Maamar El Amine Hamri
arXiv ID
2008.06587
Category
cs.SE: Software Engineering
Cross-listed
cs.PL
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Design patterns are well practices to share software development experiences. These patterns allow enhancing reusability, readability and maintainability of architecture and code of software applications. As simulation applies computerized models to produce traces in order to obtain results and conclusions, designers of simulation explored design patterns to make the simulation code more reusable, more readable and easy to maintain, in addition to design complex software oriented simulation modeling. In DEVS (Discrete Event System specification), the designers have successfully designed simulations, frameworks, tools, etc. However, some issues remain still open and should be explored like how a piece of code that implements a set of states, events and transitions may be reused to design a new DEVS model? How may a DEVS model be extended to a new formalism? Etc. In this paper, we address these issues and we propose a set of patterns that may serve as guidelines to designers of DEVS models and its extensions and may contribute to the design of an operational simulation framework. These patterns are inspired partly by the available designs of DEVS community and software engineering developers.
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