Playing Catan with Cross-dimensional Neural Network

August 17, 2020 ยท Declared Dead ยท ๐Ÿ› International Conference on Neural Information Processing

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Authors Quentin Gendre, Tomoyuki Kaneko arXiv ID 2008.07079 Category cs.LG: Machine Learning Cross-listed cs.AI, stat.ML Citations 4 Venue International Conference on Neural Information Processing Last Checked 2 months ago
Abstract
Catan is a strategic board game having interesting properties, including multi-player, imperfect information, stochastic, complex state space structure (hexagonal board where each vertex, edge and face has its own features, cards for each player, etc), and a large action space (including negotiation). Therefore, it is challenging to build AI agents by Reinforcement Learning (RL for short), without domain knowledge nor heuristics. In this paper, we introduce cross-dimensional neural networks to handle a mixture of information sources and a wide variety of outputs, and empirically demonstrate that the network dramatically improves RL in Catan. We also show that, for the first time, a RL agent can outperform jsettler, the best heuristic agent available.
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