Mobile Networks for Computer Go
August 23, 2020 Β· Declared Dead Β· π IEEE Transactions on Games
"No code URL or promise found in abstract"
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Authors
Tristan Cazenave
arXiv ID
2008.10080
Category
cs.AI: Artificial Intelligence
Citations
13
Venue
IEEE Transactions on Games
Last Checked
4 months ago
Abstract
The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual networks gave a 600 ELO increase in the strength of Alpha Go. This paper proposes to evaluate the interest of Mobile Network for the game of Go using supervised learning as well as the use of a policy head and a value head different from the Alpha Zero heads. The accuracy of the policy, the mean squared error of the value, the efficiency of the networks with the number of parameters, the playing speed and strength of the trained networks are evaluated.
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