Mobile Networks for Computer Go

August 23, 2020 Β· Declared Dead Β· πŸ› IEEE Transactions on Games

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Authors Tristan Cazenave arXiv ID 2008.10080 Category cs.AI: Artificial Intelligence Citations 13 Venue IEEE Transactions on Games Last Checked 4 months ago
Abstract
The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual networks gave a 600 ELO increase in the strength of Alpha Go. This paper proposes to evaluate the interest of Mobile Network for the game of Go using supervised learning as well as the use of a policy head and a value head different from the Alpha Zero heads. The accuracy of the policy, the mean squared error of the value, the efficiency of the networks with the number of parameters, the playing speed and strength of the trained networks are evaluated.
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