Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
August 25, 2020 Β· Declared Dead Β· π Artificial Intelligence and Interactive Digital Entertainment Conference
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Authors
Megan Charity, Dipika Rajesh, Rachel Ombok, L. B. Soros
arXiv ID
2008.11258
Category
cs.AI: Artificial Intelligence
Citations
11
Venue
Artificial Intelligence and Interactive Digital Entertainment Conference
Last Checked
4 months ago
Abstract
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.
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