Exploring the Design Space of Static and Incremental Graph Connectivity Algorithms on GPUs
August 26, 2020 Β· Declared Dead Β· π International Conference on Parallel Architectures and Compilation Techniques
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Authors
Changwan Hong, Laxman Dhulipala, Julian Shun
arXiv ID
2008.11839
Category
cs.DC: Distributed Computing
Citations
14
Venue
International Conference on Parallel Architectures and Compilation Techniques
Last Checked
4 months ago
Abstract
Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. GPUs are an ideal platform for graph algorithms due to their high peak performance and memory bandwidth. While there exist several GPU connectivity algorithms in the literature, many design choices have not yet been explored. In this paper, we explore various design choices in GPU connectivity algorithms, including sampling, linking, and tree compression, for both the static as well as the incremental setting. Our various design choices lead to over 300 new GPU implementations of connectivity, many of which outperform state-of-the-art. We present an experimental evaluation, and show that we achieve an average speedup of 2.47x speedup over existing static algorithms. In the incremental setting, we achieve a throughput of up to 48.23 billion edges per second. Compared to state-of-the-art CPU implementations on a 72-core machine, we achieve a speedup of 8.26--14.51x for static connectivity and 1.85--13.36x for incremental connectivity using a Tesla V100 GPU.
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