Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detection
September 03, 2020 Β· Declared Dead Β· π International Symposium on Computing and Networking - Across Practical Development and Theoretical Research
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Authors
Attila Egri-Nagy, Antti TΓΆrmΓ€nen
arXiv ID
2009.01606
Category
cs.AI: Artificial Intelligence
Citations
5
Venue
International Symposium on Computing and Networking - Across Practical Development and Theoretical Research
Last Checked
4 months ago
Abstract
The widespread availability of superhuman AI engines is changing how we play the ancient game of Go. The open-source software packages developed after the AlphaGo series shifted focus from producing strong playing entities to providing tools for analyzing games. Here we describe two ways of how the innovations of the second generation engines (e.g.~score estimates, variable komi) can be used for defining new metrics that help deepen our understanding of the game. First, we study how much information the search component contributes in addition to the raw neural network policy output. This gives an intrinsic strength measurement for the neural network. Second, we define the effect of a move by the difference in score estimates. This gives a fine-grained, move-by-move performance evaluation of a player. We use this in combating the new challenge of detecting online cheating.
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