Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry

September 05, 2020 Β· Declared Dead Β· πŸ› 2016 IEEE/ACM 5th International Workshop on Games and Software Engineering (GAS)

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Authors Cristiano Politowski, Lisandra Fontoura, Fabio Petrillo, Yann-GaΓ«l GuΓ©hΓ©neuc arXiv ID 2009.02448 Category cs.SE: Software Engineering Citations 31 Venue 2016 IEEE/ACM 5th International Workshop on Games and Software Engineering (GAS) Last Checked 4 months ago
Abstract
In the past 10 years, several researches studied video game development process who proposed approaches to improve the way how games are developed. These approaches usually adopt agile methodologies because of claims that traditional practices and the waterfall process are gone. However, are the "old days" really gone in the game industry? In this paper, we present a survey of software engineering processes in video game industry from postmortem project analyses. We analyzed 20 postmortems from Gamasutra Portal. We extracted their processes and modelled them through using the Business Process Model and Notation (BPMN). This work presents three main contributions. First, a postmortem analysis methodology to identify and extract project processes. Second, the study main result: \textbf{the "old days" are gone, but not completely}. \textbf{Iterative practices} are increasing and are applied to at least \textbf{65\% of projects} in which \textbf{45\% of this projects} explicitly adopted Agile practices. However, \textbf{waterfall} process is still applied at least \textbf{30\% of projects}. Finally, we discuss some implications, directions and opportunities for video game development community.
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