Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess
September 09, 2020 Β· Declared Dead Β· π arXiv.org
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Authors
Nenad TomaΕ‘ev, Ulrich Paquet, Demis Hassabis, Vladimir Kramnik
arXiv ID
2009.04374
Category
cs.AI: Artificial Intelligence
Cross-listed
stat.ML
Citations
31
Venue
arXiv.org
Last Checked
4 months ago
Abstract
It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero provides an alternative in silico means of game balance assessment. It is a system that can learn near-optimal strategies for any rule set from scratch, without any human supervision, by continually learning from its own experience. In this study we use AlphaZero to creatively explore and design new chess variants. There is growing interest in chess variants like Fischer Random Chess, because of classical chess's voluminous opening theory, the high percentage of draws in professional play, and the non-negligible number of games that end while both players are still in their home preparation. We compare nine other variants that involve atomic changes to the rules of chess. The changes allow for novel strategic and tactical patterns to emerge, while keeping the games close to the original. By learning near-optimal strategies for each variant with AlphaZero, we determine what games between strong human players might look like if these variants were adopted. Qualitatively, several variants are very dynamic. An analytic comparison show that pieces are valued differently between variants, and that some variants are more decisive than classical chess. Our findings demonstrate the rich possibilities that lie beyond the rules of modern chess.
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