A Game-Based Approach for Helping Designers Learn Machine Learning Concepts

September 11, 2020 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Chelsea M. Myers, Jiachi Xie, Jichen Zhu arXiv ID 2009.05605 Category cs.HC: Human-Computer Interaction Citations 4 Venue arXiv.org Last Checked 4 months ago
Abstract
Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to non-experts. However, little research exists evaluating how designers build an understanding of ML in these environments or how to instead design interfaces that guide their learning. In a user study (n=21), we observe how designers interact with our interactive visualizer, \textit{QUBE}, focusing on visualizing Q-Learning through a game metaphor. We analyze how designers approach interactive visualizations and game metaphors to form an understanding of ML concepts and the challenges they face along the way. We found the interactive visualization significantly improved participants' high-level understanding of ML concepts. However, it did not support their ability to design with these concepts. We present themes on the challenges our participants faced when learning an ML concept and their self-guided learning behaviors. Our findings suggest design recommendations for supporting an understanding of ML concepts through guided learning interfaces and game metaphors.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted