Near-Optimal Decremental Hopsets with Applications

September 17, 2020 Β· Declared Dead Β· πŸ› International Colloquium on Automata, Languages and Programming

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Authors Jakub Łącki, Yasamin Nazari arXiv ID 2009.08416 Category cs.DS: Data Structures & Algorithms Citations 7 Venue International Colloquium on Automata, Languages and Programming Last Checked 4 months ago
Abstract
Given a weighted undirected graph $G=(V,E,w)$, a hopset $H$ of hopbound $Ξ²$ and stretch $(1+Ξ΅)$ is a set of edges such that for any pair of nodes $u, v \in V$, there is a path in $G \cup H$ of at most $Ξ²$ hops, whose length is within a $(1+Ξ΅)$ factor from the distance between $u$ and $v$ in $G$. We show the first efficient decremental algorithm for maintaining hopsets with a polylogarithmic hopbound. The update time of our algorithm matches the best known static algorithm up to polylogarithmic factors. All the previous decremental hopset constructions had a superpolylogarithmic (but subpolynomial) hopbound of $2^{\log^{Ξ©(1)} n}$ [Bernstein, FOCS'09; HKN, FOCS'14; Chechik, FOCS'18]. By applying our decremental hopset construction, we get improved or near optimal bounds for several distance problems. Most importantly, we show how to decrementally maintain $(2k-1)(1+Ξ΅)$-approximate all-pairs shortest paths (for any constant $k \geq 2)$, in $\tilde{O}(n^{1/k})$ amortized update time and $O(k)$ query time. This improves (by a polynomial factor) over the update-time of the best previously known decremental algorithm in the constant query time regime. Moreover, it improves over the result of [Chechik, FOCS'18] that has a query time of $O(\log \log(nW))$, where $W$ is the aspect ratio, and the amortized update time is $n^{1/k}\cdot(\frac{1}Ξ΅)^{\tilde{O}(\sqrt{\log n})}$. For sparse graphs our construction nearly matches the best known static running time / query time tradeoff. We also obtain near-optimal bounds for maintaining approximate multi-source shortest paths and distance sketches, and get improved bounds for approximate single-source shortest paths. Our algorithms are randomized and our bounds hold with high probability against an oblivious adversary.
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