Content Based Player and Game Interaction Model for Game Recommendation in the Cold Start setting
September 11, 2020 Β· Declared Dead Β· π arXiv.org
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Authors
Markus Viljanen, Jukka Vahlo, Aki Koponen, Tapio Pahikkala
arXiv ID
2009.08947
Category
cs.IR: Information Retrieval
Cross-listed
cs.LG,
stat.ML
Citations
3
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players. Collaborative filtering has been found to be the most accurate predictor of past interactions. However, it can only be applied to predict new interactions for those games and players where a significant number of past interactions are present. In other words, predictions for completely new games and players is not possible. In this paper, we use a survey data set of game likes to present content based interaction models that generalize into new games, new players, and both new games and players simultaneously. We find that the models outperform collaborative filtering in these tasks, which makes them useful for real world game recommendation. The content models also provide interpretations of why certain games are liked by certain players for game analytics purposes.
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