Randomized fast no-loss expert system to play tic tac toe like a human
September 23, 2020 Β· Declared Dead Β· π Cognitive Computation and Systems
"No code URL or promise found in abstract"
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Authors
Aditya Jyoti Paul
arXiv ID
2009.11225
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT,
cs.HC,
cs.MA
Citations
4
Venue
Cognitive Computation and Systems
Last Checked
4 months ago
Abstract
This paper introduces a blazingly fast, no-loss expert system for Tic Tac Toe using Decision Trees called T3DT, that tries to emulate human gameplay as closely as possible. It does not make use of any brute force, minimax or evolutionary techniques, but is still always unbeatable. In order to make the gameplay more human-like, randomization is prioritized and T3DT randomly chooses one of the multiple optimal moves at each step. Since it does not need to analyse the complete game tree at any point, T3DT is exceptionally faster than any brute force or minimax algorithm, this has been shown theoretically as well as empirically from clock-time analyses in this paper. T3DT also doesn't need the data sets or the time to train an evolutionary model, making it a practical no-loss approach to play Tic Tac Toe.
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