Evolution of Autopoiesis and Multicellularity in the Game of Life
September 23, 2020 ยท Declared Dead ยท ๐ Artificial Life
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Peter D. Turney
arXiv ID
2009.11368
Category
cs.NE: Neural & Evolutionary
Citations
7
Venue
Artificial Life
Last Checked
4 months ago
Abstract
Recently we introduced a model of symbiosis, Model-S, based on the evolution of seed patterns in Conway's Game of Life. In the model, the fitness of a seed pattern is measured by one-on-one competitions in the Immigration Game, a two-player variation of the Game of Life. Our previous article showed that Model-S can serve as a highly abstract, simplified model of biological life: (1) The initial seed pattern is analogous to a genome. (2) The changes as the game runs are analogous to the development of the phenome. (3) Tournament selection in Model-S is analogous to natural selection in biology. (4) The Immigration Game in Model-S is analogous to competition in biology. (5) The first three layers in Model-S are analogous to biological reproduction. (6) The fusion of seed patterns in Model-S is analogous to symbiosis. The current article takes this analogy two steps further: (7) Autopoietic structures in the Game of Life (still lifes, oscillators, and spaceships -- collectively known as ashes) are analogous to cells in biology. (8) The seed patterns in the Game of Life give rise to multiple, diverse, cooperating autopoietic structures, analogous to multicellular biological life. We use the apgsearch software (Ash Pattern Generator Search), developed by Adam Goucher for the study of ashes, to analyze autopoiesis and multicellularity in Model-S. We find that the fitness of evolved seed patterns in Model-S is highly correlated with the diversity and quantity of multicellular autopoietic structures.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Neural & Evolutionary
๐ฎ
๐ฎ
The Ethereal
R.I.P.
๐ป
Ghosted
Deep Learning using Rectified Linear Units (ReLU)
R.I.P.
๐ป
Ghosted
Generative Adversarial Text to Image Synthesis
R.I.P.
๐ป
Ghosted
Regularized Evolution for Image Classifier Architecture Search
R.I.P.
๐ป
Ghosted
Temporal Ensembling for Semi-Supervised Learning
๐
๐
Old Age
Learning Structured Sparsity in Deep Neural Networks
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted