Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games

September 24, 2020 ยท Declared Dead ยท ๐Ÿ› Conference on Empirical Methods in Natural Language Processing

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Authors Subhajit Chaudhury, Daiki Kimura, Kartik Talamadupula, Michiaki Tatsubori, Asim Munawar, Ryuki Tachibana arXiv ID 2009.11896 Category cs.LG: Machine Learning Cross-listed cs.CL, stat.ML Citations 11 Venue Conference on Empirical Methods in Natural Language Processing Last Checked 5 months ago
Abstract
We show that Reinforcement Learning (RL) methods for solving Text-Based Games (TBGs) often fail to generalize on unseen games, especially in small data regimes. To address this issue, we propose Context Relevant Episodic State Truncation (CREST) for irrelevant token removal in observation text for improved generalization. Our method first trains a base model using Q-learning, which typically overfits the training games. The base model's action token distribution is used to perform observation pruning that removes irrelevant tokens. A second bootstrapped model is then retrained on the pruned observation text. Our bootstrapped agent shows improved generalization in solving unseen TextWorld games, using 10x-20x fewer training games compared to previous state-of-the-art methods despite requiring less number of training episodes.
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