Interface Design for HCI Classroom: From Learners' Perspective
October 04, 2020 Β· Declared Dead Β· π International Symposium on Visual Computing
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Huyen N. Nguyen, Vinh T. Nguyen, Tommy Dang
arXiv ID
2010.01651
Category
cs.HC: Human-Computer Interaction
Citations
6
Venue
International Symposium on Visual Computing
Last Checked
4 months ago
Abstract
Having a good Human-Computer Interaction (HCI) design is challenging. Previous works have contributed significantly to fostering HCI, including design principle with report study from the instructor view. The questions of how and to what extent students perceive the design principles are still left open. To answer this question, this paper conducts a study of HCI adoption in the classroom. The studio-based learning method was adapted to teach 83 graduate and undergraduate students in 16 weeks long with four activities. A standalone presentation tool for instant online peer feedback during the presentation session was developed to help students justify and critique other's work. Our tool provides a sandbox, which supports multiple application types, including Web-applications, Object Detection, Web-based Virtual Reality (VR), and Augmented Reality (AR). After presenting one assignment and two projects, our results showed that students acquired a better understanding of the Golden Rules principle over time, which was demonstrated by the development of visual interface design. The Wordcloud reveals the primary focus was on the user interface and shed some light on students' interest in user experience. The inter-rater score indicates the agreement among students that they have the same level of understanding of the principles. The results show a high level of guideline compliance with HCI principles, in which we witnessed variations in visual cognitive styles. Regardless of diversity in visual preference, the students presented high consistency and a similar perspective on adopting HCI design principles. The results also elicited suggestions into the development of the HCI curriculum in the future.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Human-Computer Interaction
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Improving fairness in machine learning systems: What do industry practitioners need?
R.I.P.
π»
Ghosted
Identifying Stable Patterns over Time for Emotion Recognition from EEG
R.I.P.
π»
Ghosted
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
R.I.P.
π»
Ghosted
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
R.I.P.
π»
Ghosted
Educational data mining and learning analytics: An updated survey
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted