Entity Embedding as Game Representation
October 04, 2020 Β· Declared Dead Β· π AIIDE Workshops
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Authors
Nazanin Yousefzadeh Khameneh, Matthew Guzdial
arXiv ID
2010.01685
Category
cs.AI: Artificial Intelligence
Citations
14
Venue
AIIDE Workshops
Last Checked
4 months ago
Abstract
Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game levels and visual elements. There has been much less work on dynamic game content, such as game mechanics. One reason for this is the lack of a consistent representation for dynamic game content, which is key for a number of statistical machine learning approaches. We present an autoencoder for deriving what we call "entity embeddings", a consistent way to represent different dynamic entities across multiple games in the same representation. In this paper we introduce the learned representation, along with some evidence towards its quality and future utility.
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