VirusBoxing: A HIIT-based VR boxing game

October 08, 2020 Β· Declared Dead Β· πŸ› ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li arXiv ID 2010.03781 Category cs.HC: Human-Computer Interaction Citations 21 Venue ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Last Checked 4 months ago
Abstract
Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time is one of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise. We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely. In this paper, we discuss how we adapted the HIIT protocol and gameplay features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted