Making Mobile Augmented Reality Applications Accessible
October 12, 2020 Β· Declared Dead Β· π International ACM SIGACCESS Conference on Computers and Accessibility
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Authors
Jaylin Herskovitz, Jason Wu, Samuel White, Amy Pavel, Gabriel Reyes, Anhong Guo, Jeffrey P. Bigham
arXiv ID
2010.06035
Category
cs.HC: Human-Computer Interaction
Citations
42
Venue
International ACM SIGACCESS Conference on Computers and Accessibility
Last Checked
3 months ago
Abstract
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.
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