Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool
October 12, 2020 Β· Declared Dead Β· π Communications in Computer and Information Science
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Authors
Diego Monteiro, Hai-Ning Liang, Hongji Li, Yu Fu, Xian Wang
arXiv ID
2010.06077
Category
cs.HC: Human-Computer Interaction
Citations
8
Venue
Communications in Computer and Information Science
Last Checked
4 months ago
Abstract
Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in front of an audience. Further, most people do not always have access to the place where the presentation will happen. In this research, we developed a Virtual Reality (VR) environment to assist in improving people's presentation skills. Our system uses 3D scanned people to create more realistic scenarios. We conducted a study with twelve participants who had no prior experience with VR. We validated our virtual environment by analyzing whether it was preferred to no VR system and accepted regardless of the existence of a virtual audience. Our results show that users overwhelmingly prefer to use the VR system as a tool to help them improve their public speaking skills than training in an empty environment. However, the preference for an audience is mixed.
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