Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool

October 12, 2020 Β· Declared Dead Β· πŸ› Communications in Computer and Information Science

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Diego Monteiro, Hai-Ning Liang, Hongji Li, Yu Fu, Xian Wang arXiv ID 2010.06077 Category cs.HC: Human-Computer Interaction Citations 8 Venue Communications in Computer and Information Science Last Checked 4 months ago
Abstract
Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in front of an audience. Further, most people do not always have access to the place where the presentation will happen. In this research, we developed a Virtual Reality (VR) environment to assist in improving people's presentation skills. Our system uses 3D scanned people to create more realistic scenarios. We conducted a study with twelve participants who had no prior experience with VR. We validated our virtual environment by analyzing whether it was preferred to no VR system and accepted regardless of the existence of a virtual audience. Our results show that users overwhelmingly prefer to use the VR system as a tool to help them improve their public speaking skills than training in an empty environment. However, the preference for an audience is mixed.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted