Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations

October 17, 2020 Β· Declared Dead Β· πŸ› 2020 IEEE VIS Arts Program (VISAP)

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Authors Bridger Herman, Francesca Samsel, Annie Bares, Seth Johnson, Greg Abram, Daniel F. Keefe arXiv ID 2010.08859 Category cs.HC: Human-Computer Interaction Citations 3 Venue 2020 IEEE VIS Arts Program (VISAP) Last Checked 4 months ago
Abstract
We, as a society, need artists to help us interpret and explain science, but what does an artist's studio look like when today's science is built upon the language of large, increasingly complex data? This paper presents a data visualization design interface that lifts the barriers for artists to engage with actively studied, 3D multivariate datasets. To accomplish this, the interface must weave together the need for creative artistic processes and the challenging constraints of real-time, data-driven 3D computer graphics. The result is an interface for a technical process, but technical in the way artistic printmaking is technical, not in the sense of computer scripting and programming. Using metaphor, computer graphics algorithms and shader program parameters are reimagined as tools in an artist's printmaking studio. These artistic metaphors and language are merged with a puzzle-piece approach to visual programming and matching iconography. Finally, artists access the interface using a web browser, making it possible to design immersive multivariate data visualizations that can be displayed in VR and AR environments using familiar drawing tablets and touch screens. We report on insights from the interdisciplinary design of the interface and early feedback from artists.
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