An Evaluation Testbed for Locomotion in Virtual Reality
October 20, 2020 Β· Declared Dead Β· π IEEE Transactions on Visualization and Computer Graphics
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Authors
Alberto CannavΓ², Davide Calandra, F. Gabriele PratticΓ², Valentina Gatteschi, Fabrizio Lamberti
arXiv ID
2010.10178
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
32
Venue
IEEE Transactions on Visualization and Computer Graphics
Last Checked
3 months ago
Abstract
A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the area tracked by the VR system (typically, the size of a room) or requires expensive technologies to cover particularly extended settings. A number of approaches have been proposed to enable effective explorations in VR, each characterized by different hardware requirements and costs, and capable to provide different levels of usability and performance. However, the lack of a well-defined methodology for assessing and comparing available approaches makes it difficult to identify, among the various alternatives, the best solutions for selected application domains. To deal with this issue, this paper introduces a novel evaluation testbed which, by building on the outcomes of many separate works reported in the literature, aims to support a comprehensive analysis of the considered design space. An experimental protocol for collecting objective and subjective measures is proposed, together with a scoring system able to rank locomotion approaches based on a weighted set of requirements. Testbed usage is illustrated in a use case requesting to select the technique to adopt in a given application scenario.
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