Exploring search space trees using an adapted version of Monte Carlo tree search for combinatorial optimization problems
October 22, 2020 Β· Declared Dead Β· π Computers & Operations Research
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Authors
Jorik Jooken, Pieter Leyman, Tony Wauters, Patrick De Causmaecker
arXiv ID
2010.11523
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.DM,
math.OC
Citations
20
Venue
Computers & Operations Research
Last Checked
4 months ago
Abstract
In this article we propose a heuristic algorithm to explore search space trees associated with instances of combinatorial optimization problems. The algorithm is based on Monte Carlo tree search, a popular algorithm in game playing that is used to explore game trees and represents the state-of-the-art algorithm for a number of games. Several enhancements to Monte Carlo tree search are proposed that make the algorithm more suitable in a combinatorial optimization context. These enhancements exploit the combinatorial structure of the problem and aim to efficiently explore the search space tree by pruning subtrees, using a heuristic simulation policy, reducing the domains of variables by eliminating dominated value assignments and using a beam width. The algorithm was implemented with its components specifically tailored to two combinatorial optimization problems: the quay crane scheduling problem with non-crossing constraints and the 0-1 knapsack problem. For the first problem our algorithm surpasses the state-of-the-art results and several new best solutions are found for a benchmark set of instances. For the second problem our algorithm typically produces near-optimal solutions that are slightly worse than the state-of-the-art results, but it needs only a small fraction of the time to do so. These results indicate that the algorithm is competitive with the state-of-the-art for two entirely different combinatorial optimization problems.
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