GAZED- Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings
October 22, 2020 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
K L Bhanu Moorthy, Moneish Kumar, Ramanathan Subramaniam, Vineet Gandhi
arXiv ID
2010.11886
Category
cs.CV: Computer Vision
Cross-listed
cs.HC,
cs.MM
Citations
33
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
We present GAZED- eye GAZe-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting scene content; we employ gaze as a proxy to select shots for inclusion in the edited video. Given the original video, scene content and user eye-gaze tracks are combined to generate an edited video comprising cinematically valid actor shots and shot transitions to generate an aesthetic and vivid representation of the original narrative. We model cinematic video editing as an energy minimization problem over shot selection, whose constraints capture cinematographic editing conventions. Gazed scene locations primarily determine the shots constituting the edited video. Effectiveness of GAZED against multiple competing methods is demonstrated via a psychophysical study involving 12 users and twelve performance videos.
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