The (In)Efficiency of Interaction

October 24, 2020 Β· Declared Dead Β· πŸ› Proc. ACM Program. Lang.

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Authors Beniamino Accattoli, Ugo Dal Lago, Gabriele Vanoni arXiv ID 2010.12988 Category cs.PL: Programming Languages Cross-listed cs.LO Citations 16 Venue Proc. ACM Program. Lang. Last Checked 3 months ago
Abstract
Evaluating higher-order functional programs through abstract machines inspired by the geometry of the interaction is known to induce $\textit{space}$ efficiencies, the price being $\textit{time}$ performances often poorer than those obtainable with traditional, environment-based, abstract machines. Although families of lambda-terms for which the former is exponentially less efficient than the latter do exist, it is currently unknown how \emph{general} this phenomenon is, and how far the inefficiencies can go, in the worst case. We answer these questions formulating four different well-known abstract machines inside a common definitional framework, this way being able to give sharp results about the relative time efficiencies. We also prove that non-idempotent intersection type theories are able to precisely reflect the time performances of the interactive abstract machine, this way showing that its time-inefficiency ultimately descends from the presence of higher-order types.
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