Tight last-iterate convergence rates for no-regret learning in multi-player games
October 26, 2020 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Noah Golowich, Sarath Pattathil, Constantinos Daskalakis
arXiv ID
2010.13724
Category
cs.LG: Machine Learning
Cross-listed
math.OC
Citations
92
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
We study the question of obtaining last-iterate convergence rates for no-regret learning algorithms in multi-player games. We show that the optimistic gradient (OG) algorithm with a constant step-size, which is no-regret, achieves a last-iterate rate of $O(1/\sqrt{T})$ with respect to the gap function in smooth monotone games. This result addresses a question of Mertikopoulos & Zhou (2018), who asked whether extra-gradient approaches (such as OG) can be applied to achieve improved guarantees in the multi-agent learning setting. The proof of our upper bound uses a new technique centered around an adaptive choice of potential function at each iteration. We also show that the $O(1/\sqrt{T})$ rate is tight for all $p$-SCLI algorithms, which includes OG as a special case. As a byproduct of our lower bound analysis we additionally present a proof of a conjecture of Arjevani et al. (2015) which is more direct than previous approaches.
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