BEAR: Sketching BFGS Algorithm for Ultra-High Dimensional Feature Selection in Sublinear Memory
October 26, 2020 ยท Declared Dead ยท ๐ Mathematical and Scientific Machine Learning
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Amirali Aghazadeh, Vipul Gupta, Alex DeWeese, O. Ozan Koyluoglu, Kannan Ramchandran
arXiv ID
2010.13829
Category
cs.LG: Machine Learning
Citations
2
Venue
Mathematical and Scientific Machine Learning
Last Checked
4 months ago
Abstract
We consider feature selection for applications in machine learning where the dimensionality of the data is so large that it exceeds the working memory of the (local) computing machine. Unfortunately, current large-scale sketching algorithms show poor memory-accuracy trade-off due to the irreversible collision and accumulation of the stochastic gradient noise in the sketched domain. Here, we develop a second-order ultra-high dimensional feature selection algorithm, called BEAR, which avoids the extra collisions by storing the second-order gradients in the celebrated Broyden-Fletcher-Goldfarb-Shannon (BFGS) algorithm in Count Sketch, a sublinear memory data structure from the streaming literature. Experiments on real-world data sets demonstrate that BEAR requires up to three orders of magnitude less memory space to achieve the same classification accuracy compared to the first-order sketching algorithms. Theoretical analysis proves convergence of BEAR with rate O(1/t) in t iterations of the sketched algorithm. Our algorithm reveals an unexplored advantage of second-order optimization for memory-constrained sketching of models trained on ultra-high dimensional data sets.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Machine Learning
๐ฎ
๐ฎ
The Ethereal
๐ฎ
๐ฎ
The Ethereal
Continuous control with deep reinforcement learning
๐
๐
Old Age
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
๐
๐
Old Age
Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
๐
๐
Old Age
SGDR: Stochastic Gradient Descent with Warm Restarts
๐ฎ
๐ฎ
The Ethereal
Asynchronous Methods for Deep Reinforcement Learning
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted