End-to-End Learning and Intervention in Games
October 26, 2020 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Jiayang Li, Jing Yu, Yu Marco Nie, Zhaoran Wang
arXiv ID
2010.13834
Category
cs.LG: Machine Learning
Cross-listed
cs.GT
Citations
40
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
In a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing the agents to change their behaviors. To be effective, the designer must anticipate how the agents react to the intervention, which is dictated by their often unknown payoff functions. Therefore, learning about the agents is a prerequisite for intervention. In this paper, we provide a unified framework for learning and intervention in games. We cast the equilibria of games as individual layers and integrate them into an end-to-end optimization framework. To enable the backward propagation through the equilibria of games, we propose two approaches, respectively based on explicit and implicit differentiation. Specifically, we cast the equilibria as the solutions to variational inequalities (VIs). The explicit approach unrolls the projection method for solving VIs, while the implicit approach exploits the sensitivity of the solutions to VIs. At the core of both approaches is the differentiation through a projection operator. Moreover, we establish the correctness of both approaches and identify the conditions under which one approach is more desirable than the other. The analytical results are validated using several real-world problems.
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