Playing With Friends -- The Importance of Social Play During the COVID-19 Pandemic
October 31, 2020 Β· Declared Dead Β· π ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Authors
Sebastian Cmentowski, Jens KrΓΌger
arXiv ID
2011.00264
Category
cs.HC: Human-Computer Interaction
Citations
22
Venue
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Last Checked
4 months ago
Abstract
In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing governments worldwide to establish social distancing measures. Consequently, people had to switch to online media, such as social networks or videotelephony, to keep in touch with friends and family. In this context, online games, combining entertainment with social interactions, also experienced a notable growth. In our work, we focused on the potential of games as a replacement for social contacts in the COVID-19 crisis. Our online survey results indicate that the value of games for social needs depends on individual gaming habits. Participants playing mostly multiplayer games increased their playtime and mentioned social play as a key motivator. Contrarily, non-players were not motivated to add games as communication channels. We deduce that such crises mainly catalyze existing gaming habits.
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