Valuing Player Actions in Counter-Strike: Global Offensive

November 02, 2020 Β· Declared Dead Β· πŸ› 2020 IEEE International Conference on Big Data (Big Data)

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Peter Xenopoulos, Harish Doraiswamy, Claudio Silva arXiv ID 2011.01324 Category cs.AI: Artificial Intelligence Cross-listed cs.LG, stat.ML Citations 32 Venue 2020 IEEE International Conference on Big Data (Big Data) Last Checked 4 months ago
Abstract
Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport, suffers from these problems. Thus, quantitative evaluation of CSGO players, a task important to teams, media, bettors and fans, is difficult. To address this, we introduce (1) a data model for CSGO with an open-source implementation; (2) a graph distance measure for defining distances in CSGO; and (3) a context-aware framework to value players' actions based on changes in their team's chances of winning. Using over 70 million in-game CSGO events, we demonstrate our framework's consistency and independence compared to existing valuation frameworks. We also provide use cases demonstrating high-impact play identification and uncertainty estimation.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted