Valuing Player Actions in Counter-Strike: Global Offensive
November 02, 2020 Β· Declared Dead Β· π 2020 IEEE International Conference on Big Data (Big Data)
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Authors
Peter Xenopoulos, Harish Doraiswamy, Claudio Silva
arXiv ID
2011.01324
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG,
stat.ML
Citations
32
Venue
2020 IEEE International Conference on Big Data (Big Data)
Last Checked
4 months ago
Abstract
Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport, suffers from these problems. Thus, quantitative evaluation of CSGO players, a task important to teams, media, bettors and fans, is difficult. To address this, we introduce (1) a data model for CSGO with an open-source implementation; (2) a graph distance measure for defining distances in CSGO; and (3) a context-aware framework to value players' actions based on changes in their team's chances of winning. Using over 70 million in-game CSGO events, we demonstrate our framework's consistency and independence compared to existing valuation frameworks. We also provide use cases demonstrating high-impact play identification and uncertainty estimation.
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