Approximating the discrete time-cost tradeoff problem with bounded depth
November 04, 2020 Β· Declared Dead Β· π Mathematical programming
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Siad Daboul, Stephan Held, Jens Vygen
arXiv ID
2011.02446
Category
cs.DS: Data Structures & Algorithms
Cross-listed
cs.DM,
math.CO
Citations
2
Venue
Mathematical programming
Last Checked
4 months ago
Abstract
We revisit the deadline version of the discrete time-cost tradeoff problem for the special case of bounded depth. Such instances occur for example in VLSI design. The depth of an instance is the number of jobs in a longest chain and is denoted by $d$. We prove new upper and lower bounds on the approximability. First we observe that the problem can be regarded as a special case of finding a minimum-weight vertex cover in a $d$-partite hypergraph. Next, we study the natural LP relaxation, which can be solved in polynomial time for fixed $d$ and -- for time-cost tradeoff instances -- up to an arbitrarily small error in general. Improving on prior work of LovΓ‘sz and of Aharoni, Holzman and Krivelevich, we describe a deterministic algorithm with approximation ratio slightly less than $\frac{d}{2}$ for minimum-weight vertex cover in $d$-partite hypergraphs for fixed $d$ and given $d$-partition. This is tight and yields also a $\frac{d}{2}$-approximation algorithm for general time-cost tradeoff instances. We also study the inapproximability and show that no better approximation ratio than $\frac{d+2}{4}$ is possible, assuming the Unique Games Conjecture and $\text{P}\neq\text{NP}$. This strengthens a result of Svensson, who showed that under the same assumptions no constant-factor approximation algorithm exists for general time-cost tradeoff instances (of unbounded depth). Previously, only APX-hardness was known for bounded depth.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Data Structures & Algorithms
π
π
The Cartographer
R.I.P.
π»
Ghosted
Route Planning in Transportation Networks
R.I.P.
π»
Ghosted
Near-linear time approximation algorithms for optimal transport via Sinkhorn iteration
R.I.P.
π»
Ghosted
Hierarchical Clustering: Objective Functions and Algorithms
R.I.P.
π»
Ghosted
Graph Isomorphism in Quasipolynomial Time
π
π
The Cartographer
Simulation optimization: A review of algorithms and applications
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted