Implementing Behavior Trees using Three-Valued Logic

November 07, 2020 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Thibaud de Souza arXiv ID 2011.03835 Category cs.AI: Artificial Intelligence Citations 0 Venue arXiv.org Last Checked 4 months ago
Abstract
With consideration to behavior trees and their relevance to planning and control, within and without game development, the distinction between stateful and stateless models is discussed; a three-valued logic bridging traditional control flow with behavior trees is introduced, and a C# implementation is presented.
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