Implementing Behavior Trees using Three-Valued Logic
November 07, 2020 Β· Declared Dead Β· π arXiv.org
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Authors
Thibaud de Souza
arXiv ID
2011.03835
Category
cs.AI: Artificial Intelligence
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
With consideration to behavior trees and their relevance to planning and control, within and without game development, the distinction between stateful and stateless models is discussed; a three-valued logic bridging traditional control flow with behavior trees is introduced, and a C# implementation is presented.
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