Griddly: A platform for AI research in games

November 12, 2020 Β· Declared Dead Β· πŸ› Softw. Impacts

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Authors Chris Bamford, Shengyi Huang, Simon Lucas arXiv ID 2011.06363 Category cs.AI: Artificial Intelligence Citations 43 Venue Softw. Impacts Last Checked 4 months ago
Abstract
In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game mechanics, thus making it difficult for researchers to prototype different game environments. However, testing the RL agents against a variety of game environments is critical for recent effort to study generalization in RL and avoid the problem of overfitting that may otherwise occur. In this paper, we present Griddly as a new platform for Game AI research that provides a unique combination of highly configurable games, different observer types and an efficient C++ core engine. Additionally, we present a series of baseline experiments to study the effect of different observation configurations and generalization ability of RL agents.
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