Rebounding Bandits for Modeling Satiation Effects

November 13, 2020 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Liu Leqi, Fatma Kilinc-Karzan, Zachary C. Lipton, Alan L. Montgomery arXiv ID 2011.06741 Category cs.LG: Machine Learning Cross-listed stat.ML Citations 28 Venue Neural Information Processing Systems Last Checked 3 months ago
Abstract
Psychological research shows that enjoyment of many goods is subject to satiation, with short-term satisfaction declining after repeated exposures to the same item. Nevertheless, proposed algorithms for powering recommender systems seldom model these dynamics, instead proceeding as though user preferences were fixed in time. In this work, we introduce rebounding bandits, a multi-armed bandit setup, where satiation dynamics are modeled as time-invariant linear dynamical systems. Expected rewards for each arm decline monotonically with consecutive exposures to it and rebound towards the initial reward whenever that arm is not pulled. Unlike classical bandit settings, methods for tackling rebounding bandits must plan ahead and model-based methods rely on estimating the parameters of the satiation dynamics. We characterize the planning problem, showing that the greedy policy is optimal when the arms exhibit identical deterministic dynamics. To address stochastic satiation dynamics with unknown parameters, we propose Explore-Estimate-Plan (EEP), an algorithm that pulls arms methodically, estimates the system dynamics, and then plans accordingly.
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