Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings
November 25, 2020 Β· Declared Dead Β· π IEEE Transactions on Neural Networks and Learning Systems
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Authors
Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang
arXiv ID
2011.12582
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.LG
Citations
57
Venue
IEEE Transactions on Neural Networks and Learning Systems
Last Checked
4 months ago
Abstract
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.
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