Minimax Sample Complexity for Turn-based Stochastic Game
November 29, 2020 ยท Declared Dead ยท ๐ Conference on Uncertainty in Artificial Intelligence
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Authors
Qiwen Cui, Lin F. Yang
arXiv ID
2011.14267
Category
cs.LG: Machine Learning
Cross-listed
cs.GT,
stat.ML
Citations
23
Venue
Conference on Uncertainty in Artificial Intelligence
Last Checked
3 months ago
Abstract
The empirical success of Multi-agent reinforcement learning is encouraging, while few theoretical guarantees have been revealed. In this work, we prove that the plug-in solver approach, probably the most natural reinforcement learning algorithm, achieves minimax sample complexity for turn-based stochastic game (TBSG). Specifically, we plan in an empirical TBSG by utilizing a `simulator' that allows sampling from arbitrary state-action pair. We show that the empirical Nash equilibrium strategy is an approximate Nash equilibrium strategy in the true TBSG and give both problem-dependent and problem-independent bound. We develop absorbing TBSG and reward perturbation techniques to tackle the complex statistical dependence. The key idea is artificially introducing a suboptimality gap in TBSG and then the Nash equilibrium strategy lies in a finite set.
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