Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation
December 17, 2020 Β· Declared Dead Β· π IEEE Transactions on Games
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Authors
Zelong Yang, Yan Wang, Piji Li, Shaobin Lin, Shuming Shi, Shao-Lun Huang, Wei Bi
arXiv ID
2012.09424
Category
cs.AI: Artificial Intelligence
Citations
14
Venue
IEEE Transactions on Games
Last Checked
4 months ago
Abstract
The multiplayer online battle arena (MOBA) games have become increasingly popular in recent years. Consequently, many efforts have been devoted to providing pre-game or in-game predictions for them. However, these works are limited in the following two aspects: 1) the lack of sufficient in-game features; 2) the absence of interpretability in the prediction results. These two limitations greatly restrict the practical performance and industrial application of the current works. In this work, we collect and release a large-scale dataset containing rich in-game features for the popular MOBA game Honor of Kings. We then propose to predict four types of important events in an interpretable way by attributing the predictions to the input features using two gradient-based attribution methods: Integrated Gradients and SmoothGrad. To evaluate the explanatory power of different models and attribution methods, a fidelity-based evaluation metric is further proposed. Finally, we evaluate the accuracy and Fidelity of several competitive methods on the collected dataset to assess how well machines predict events in MOBA games.
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