High-Throughput Synchronous Deep RL
December 17, 2020 ยท Entered Twilight ยท ๐ Neural Information Processing Systems
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Repo contents: README.md, a2c_ppo_acktr, actor.py, create_env.py, env_step.py, evaluation_aug.py, helper.py, learner.py, main.py, scripts, test, utils.py
Authors
Iou-Jen Liu, Raymond A. Yeh, Alexander G. Schwing
arXiv ID
2012.09849
Category
cs.LG: Machine Learning
Cross-listed
cs.AI
Citations
13
Venue
Neural Information Processing Systems
Repository
https://github.com/ioujenliu/HTS-RL
โญ 21
Last Checked
1 month ago
Abstract
Deep reinforcement learning (RL) is computationally demanding and requires processing of many data points. Synchronous methods enjoy training stability while having lower data throughput. In contrast, asynchronous methods achieve high throughput but suffer from stability issues and lower sample efficiency due to `stale policies.' To combine the advantages of both methods we propose High-Throughput Synchronous Deep Reinforcement Learning (HTS-RL). In HTS-RL, we perform learning and rollouts concurrently, devise a system design which avoids `stale policies' and ensure that actors interact with environment replicas in an asynchronous manner while maintaining full determinism. We evaluate our approach on Atari games and the Google Research Football environment. Compared to synchronous baselines, HTS-RL is 2-6$\times$ faster. Compared to state-of-the-art asynchronous methods, HTS-RL has competitive throughput and consistently achieves higher average episode rewards.
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