Digital Reconstruction of Elmina Castle for Mobile Virtual Reality via Point-based Detail Transfer
December 19, 2020 Β· Declared Dead Β· π Visualization and Data Analysis
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Authors
Sifan Ye, Ting Wu, Michael Jarvis, Yuhao Zhu
arXiv ID
2012.10739
Category
cs.MM: Multimedia
Citations
9
Venue
Visualization and Data Analysis
Last Checked
3 months ago
Abstract
Reconstructing 3D models from large, dense point clouds is critical to enable Virtual Reality (VR) as a platform for entertainment, education, and heritage preservation. Existing 3D reconstruction systems inevitably make trade-offs between three conflicting goals: the efficiency of reconstruction (e.g., time and memory requirements), the visual quality of the constructed scene, and the rendering speed on the VR device. This paper proposes a reconstruction system that simultaneously meets all three goals. The key idea is to avoid the resource-demanding process of reconstructing a high-polygon mesh altogether. Instead, we propose to directly transfer details from the original point cloud to a low polygon mesh, which significantly reduces the reconstruction time and cost, preserves the scene details, and enables real-time rendering on mobile VR devices. While our technique is general, we demonstrate it in reconstructing cultural heritage sites. We for the first time digitally reconstruct the Elmina Castle, a UNESCO world heritage site at Ghana, from billions of laser-scanned points. The reconstruction process executes on low-end desktop systems without requiring high processing power, making it accessible to the broad community. The reconstructed scenes render on Oculus Go in 60 FPS, providing a real-time VR experience with high visual quality. Our project is part of the Digital Elmina effort (http://digitalelmina.org/) between University of Rochester and University of Ghana.
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