Improved Sample Complexity for Incremental Autonomous Exploration in MDPs

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Authors Jean Tarbouriech, Matteo Pirotta, Michal Valko, Alessandro Lazaric arXiv ID 2012.14755 Category cs.LG: Machine Learning Cross-listed stat.ML Citations 13 Venue Neural Information Processing Systems Last Checked 4 months ago
Abstract
We investigate the exploration of an unknown environment when no reward function is provided. Building on the incremental exploration setting introduced by Lim and Auer [1], we define the objective of learning the set of $ฮต$-optimal goal-conditioned policies attaining all states that are incrementally reachable within $L$ steps (in expectation) from a reference state $s_0$. In this paper, we introduce a novel model-based approach that interleaves discovering new states from $s_0$ and improving the accuracy of a model estimate that is used to compute goal-conditioned policies to reach newly discovered states. The resulting algorithm, DisCo, achieves a sample complexity scaling as $\tilde{O}(L^5 S_{L+ฮต} ฮ“_{L+ฮต} A ฮต^{-2})$, where $A$ is the number of actions, $S_{L+ฮต}$ is the number of states that are incrementally reachable from $s_0$ in $L+ฮต$ steps, and $ฮ“_{L+ฮต}$ is the branching factor of the dynamics over such states. This improves over the algorithm proposed in [1] in both $ฮต$ and $L$ at the cost of an extra $ฮ“_{L+ฮต}$ factor, which is small in most environments of interest. Furthermore, DisCo is the first algorithm that can return an $ฮต/c_{\min}$-optimal policy for any cost-sensitive shortest-path problem defined on the $L$-reachable states with minimum cost $c_{\min}$. Finally, we report preliminary empirical results confirming our theoretical findings.
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