Improved Sample Complexity for Incremental Autonomous Exploration in MDPs
December 29, 2020 ยท Declared Dead ยท ๐ Neural Information Processing Systems
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Jean Tarbouriech, Matteo Pirotta, Michal Valko, Alessandro Lazaric
arXiv ID
2012.14755
Category
cs.LG: Machine Learning
Cross-listed
stat.ML
Citations
13
Venue
Neural Information Processing Systems
Last Checked
4 months ago
Abstract
We investigate the exploration of an unknown environment when no reward function is provided. Building on the incremental exploration setting introduced by Lim and Auer [1], we define the objective of learning the set of $ฮต$-optimal goal-conditioned policies attaining all states that are incrementally reachable within $L$ steps (in expectation) from a reference state $s_0$. In this paper, we introduce a novel model-based approach that interleaves discovering new states from $s_0$ and improving the accuracy of a model estimate that is used to compute goal-conditioned policies to reach newly discovered states. The resulting algorithm, DisCo, achieves a sample complexity scaling as $\tilde{O}(L^5 S_{L+ฮต} ฮ_{L+ฮต} A ฮต^{-2})$, where $A$ is the number of actions, $S_{L+ฮต}$ is the number of states that are incrementally reachable from $s_0$ in $L+ฮต$ steps, and $ฮ_{L+ฮต}$ is the branching factor of the dynamics over such states. This improves over the algorithm proposed in [1] in both $ฮต$ and $L$ at the cost of an extra $ฮ_{L+ฮต}$ factor, which is small in most environments of interest. Furthermore, DisCo is the first algorithm that can return an $ฮต/c_{\min}$-optimal policy for any cost-sensitive shortest-path problem defined on the $L$-reachable states with minimum cost $c_{\min}$. Finally, we report preliminary empirical results confirming our theoretical findings.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Machine Learning
๐ฎ
๐ฎ
The Ethereal
๐ฎ
๐ฎ
The Ethereal
Continuous control with deep reinforcement learning
๐
๐
Old Age
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
๐
๐
Old Age
Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
๐
๐
Old Age
SGDR: Stochastic Gradient Descent with Warm Restarts
๐ฎ
๐ฎ
The Ethereal
Asynchronous Methods for Deep Reinforcement Learning
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted