Solving Interactive Fiction Games via Partial Evaluation and Bounded Model Checking
December 30, 2020 Β· Declared Dead Β· π arXiv.org
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Authors
Martin Mariusz Lester
arXiv ID
2012.15365
Category
cs.PL: Programming Languages
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We present a case study on using program verification tools, specifically model-checkers for C programs, to solve simple interactive fiction games from around 1980. Off-the-shelf model-checking tools are unable to handle the games in their original form. In order to work around this, we apply a series of program transformations that do not change the behaviour of the program. An interesting aspect of these games is that they use a simple, interpreted language to script in-game events. This turns out to be the most difficult part of the program for verification tools to handle; we tackle this using partial evaluation. Our case study thus provides some insights that are applicable more generally to verification and analysis of programs that interpret scripting languages. To the best of our knowledge, this is the first example of a commercially released game being solved by application of a program model-checker to the game's code.
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