Sampling Equilibria: Fast No-Regret Learning in Structured Games
January 26, 2022 Β· Declared Dead Β· π ACM-SIAM Symposium on Discrete Algorithms
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Daniel Beaglehole, Max Hopkins, Daniel Kane, Sihan Liu, Shachar Lovett
arXiv ID
2201.10758
Category
cs.GT: Game Theory
Cross-listed
cs.DM,
cs.DS,
cs.MA
Citations
7
Venue
ACM-SIAM Symposium on Discrete Algorithms
Last Checked
5 months ago
Abstract
Learning and equilibrium computation in games are fundamental problems across computer science and economics, with applications ranging from politics to machine learning. Much of the work in this area revolves around a simple algorithm termed \emph{randomized weighted majority} (RWM), also known as "Hedge" or "Multiplicative Weights Update," which is well known to achieve statistically optimal rates in adversarial settings (Littlestone and Warmuth '94, Freund and Schapire '99). Unfortunately, RWM comes with an inherent computational barrier: it requires maintaining and sampling from a distribution over all possible actions. In typical settings of interest the action space is exponentially large, seemingly rendering RWM useless in practice. In this work, we refute this notion for a broad variety of \emph{structured} games, showing it is possible to efficiently (approximately) sample the action space in RWM in \emph{polylogarithmic} time. This gives the first efficient no-regret algorithms for problems such as the \emph{(discrete) Colonel Blotto game}, \emph{matroid congestion}, \emph{matroid security}, and basic \emph{dueling games}. As an immediate corollary, we give a polylogarithmic time meta-algorithm to compute approximate Nash Equilibria for these games that is exponentially faster than prior methods in several important settings. Further, our algorithm is the first to efficiently compute equilibria for more involved variants of these games with general sums, more than two players, and, for Colonel Blotto, multiple resource types.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Game Theory
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
A Motivational Game-Theoretic Approach for Peer-to-Peer Energy Trading in the Smart Grid
R.I.P.
π»
Ghosted
Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching
R.I.P.
π»
Ghosted
Fast Convergence of Regularized Learning in Games
R.I.P.
π»
Ghosted
Computation Peer Offloading for Energy-Constrained Mobile Edge Computing in Small-Cell Networks
R.I.P.
π»
Ghosted
Blockchain Mining Games
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted