Developing a Successful Bomberman Agent

March 17, 2022 Β· Declared Dead Β· πŸ› International Conference on Agents and Artificial Intelligence

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Authors Dominik Kowalczyk, Jakub Kowalski, Hubert Obrzut, MichaΕ‚ Maras, Szymon Kosakowski, RadosΕ‚aw Miernik arXiv ID 2203.09608 Category cs.AI: Artificial Intelligence Cross-listed cs.NE Citations 1 Venue International Conference on Agents and Artificial Intelligence Last Checked 4 months ago
Abstract
In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform. We compare the behavior of three search algorithms: Monte Carlo Tree Search, Rolling Horizon Evolution, and Beam Search. We present various enhancements leading to improve the agents' strength that concern search, opponent prediction, game state evaluation, and game engine encoding. Our top agent variant is based on a Beam Search with low-level bit-based state representation and evaluation function heavy relying on pruning unpromising states based on simulation-based estimation of survival. It reached the top one position among the 2,300 AI agents submitted on the CodinGame arena.
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