Insights From the NeurIPS 2021 NetHack Challenge
March 22, 2022 ยท Declared Dead ยท ๐ Neural Information Processing Systems
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Eric Hambro, Sharada Mohanty, Dmitrii Babaev, Minwoo Byeon, Dipam Chakraborty, Edward Grefenstette, Minqi Jiang, Daejin Jo, Anssi Kanervisto, Jongmin Kim, Sungwoong Kim, Robert Kirk, Vitaly Kurin, Heinrich Kรผttler, Taehwon Kwon, Donghoon Lee, Vegard Mella, Nantas Nardelli, Ivan Nazarov, Nikita Ovsov, Jack Parker-Holder, Roberta Raileanu, Karolis Ramanauskas, Tim Rocktรคschel, Danielle Rothermel, Mikayel Samvelyan, Dmitry Sorokin, Maciej Sypetkowski, Michaล Sypetkowski
arXiv ID
2203.11889
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.NE,
cs.SC,
stat.ML
Citations
21
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' in) the popular dungeon-crawler game of NetHack by interacting with the NetHack Learning Environment (NLE), a scalable, procedurally generated, and challenging Gym environment for reinforcement learning (RL). The challenge showcased community-driven progress in AI with many diverse approaches significantly beating the previously best results on NetHack. Furthermore, it served as a direct comparison between neural (e.g., deep RL) and symbolic AI, as well as hybrid systems, demonstrating that on NetHack symbolic bots currently outperform deep RL by a large margin. Lastly, no agent got close to winning the game, illustrating NetHack's suitability as a long-term benchmark for AI research.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Machine Learning
๐ฎ
๐ฎ
The Ethereal
๐ฎ
๐ฎ
The Ethereal
Continuous control with deep reinforcement learning
๐
๐
Old Age
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
๐
๐
Old Age
Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
๐
๐
Old Age
SGDR: Stochastic Gradient Descent with Warm Restarts
๐ฎ
๐ฎ
The Ethereal
Asynchronous Methods for Deep Reinforcement Learning
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted