Insights From the NeurIPS 2021 NetHack Challenge

March 22, 2022 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Eric Hambro, Sharada Mohanty, Dmitrii Babaev, Minwoo Byeon, Dipam Chakraborty, Edward Grefenstette, Minqi Jiang, Daejin Jo, Anssi Kanervisto, Jongmin Kim, Sungwoong Kim, Robert Kirk, Vitaly Kurin, Heinrich Kรผttler, Taehwon Kwon, Donghoon Lee, Vegard Mella, Nantas Nardelli, Ivan Nazarov, Nikita Ovsov, Jack Parker-Holder, Roberta Raileanu, Karolis Ramanauskas, Tim Rocktรคschel, Danielle Rothermel, Mikayel Samvelyan, Dmitry Sorokin, Maciej Sypetkowski, Michaล‚ Sypetkowski arXiv ID 2203.11889 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.NE, cs.SC, stat.ML Citations 21 Venue Neural Information Processing Systems Last Checked 3 months ago
Abstract
In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' in) the popular dungeon-crawler game of NetHack by interacting with the NetHack Learning Environment (NLE), a scalable, procedurally generated, and challenging Gym environment for reinforcement learning (RL). The challenge showcased community-driven progress in AI with many diverse approaches significantly beating the previously best results on NetHack. Furthermore, it served as a direct comparison between neural (e.g., deep RL) and symbolic AI, as well as hybrid systems, demonstrating that on NetHack symbolic bots currently outperform deep RL by a large margin. Lastly, no agent got close to winning the game, illustrating NetHack's suitability as a long-term benchmark for AI research.
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