Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
March 23, 2022 Β· Declared Dead Β· π Proceedings of the ACM on Computer Graphics and Interactive Techniques
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Authors
Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang
arXiv ID
2203.12294
Category
cs.HC: Human-Computer Interaction
Citations
34
Venue
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Last Checked
3 months ago
Abstract
Higher resolution is one of the main directions and drivers in the development of virtual reality (VR) head-mounted displays (HMDs). However, given its associated higher cost, it is important to determine the benefits of having higher resolution on user experience. For non-VR games, higher resolution is often thought to lead to a better experience, but it is unexplored in VR games. This research aims to investigate the resolution tradeoff in gameplay experience, performance, and simulator sickness (SS) for VR games, particularly first-person shooter (FPS) games. To this end, we designed an experiment to collect gameplay experience, SS, and player performance data with a popular VR FPS game, Half-Life: Alyx. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels. Moreover, the resolution from 1K to 4K has no significant difference in player performance. Our results can inform game developers and players in determining the type of HMD they want to use to balance the tradeoff between costs and benefits and achieve a more optimal experience.
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