REPTILE: A Proactive Real-Time Deep Reinforcement Learning Self-adaptive Framework
March 28, 2022 Β· Declared Dead Β· π arXiv.org
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Authors
Flavio Corradini, Miichele Loreti, Marco Piangerelli, Giacomo Rocchetti
arXiv ID
2203.14686
Category
cs.SE: Software Engineering
Cross-listed
cs.AI
Citations
1
Venue
arXiv.org
Last Checked
5 months ago
Abstract
In this work a general framework is proposed to support the development of software systems that are able to adapt their behaviour according to the operating environment changes. The proposed approach, named REPTILE, works in a complete proactive manner and relies on Deep Reinforcement Learning-based agents to react to events, referred as novelties, that can affect the expected behaviour of the system. In our framework, two types of novelties are taken into account: those related to the context/environment and those related to the physical architecture itself. The framework, predicting those novelties before their occurrence, extracts time-changing models of the environment and uses a suitable Markov Decision Process to deal with the real-time setting. Moreover, the architecture of our RL agent evolves based on the possible actions that can be taken.
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